Turtle Woods - Crash Bandicoot: On the Run

First land created for the game! Was an interesting challenge to see how much we could add and still have the game running on a wide range of mobile devices. I was in charge of lighting, presentation and final polish of this environment but I also worked closely with Steven Tramacchi on asset creation / set dressing.
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Extra credits;
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Environment/Modeling - Paul De Lamy Chapelle, Mattias Rosqvist, Jakob Gavelli
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Shaders - Andrei Kushner
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VisDev/Art Direction - Nana Li
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This environment is the result of a great team effort from the Crash on the Run team at King so big thanks to everyone involved!
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Date
April 28, 2021