Temple Ruins - Crash Bandicoot: On the Run

For this land I was in charge of initial land blockout and asset creation. As the third land created for the game and being the first interior environment me and Andrei Kushner had tons of fun with improving our lighting for this one. Me and Steven Tramacchi worked together on final asset creation and set dressing. Additionally I was responsible for lighting, presentation and final polish.
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Extra credits;
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Environment Art: Paul De Lamy Chapelle, Jakob Gavelli
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Shaders - Andrei Kushner
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VisDev/Art Direction - Nana Li
Concept Art - Richard Partridge
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This environment is the result of a great team effort from the Crash on the Run team at King so big thanks to everyone involved!
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Date
April 28, 2021