Lost City - Crash Bandicoot: On the Run

For Lost City I was in charge of the initial land blockout and asset creation. Then in the later stages of this environment I worked together with
Steve Tramacchi, Mattias Rosqvist and Paul de Lamy Chapelle to put everything together. I was also responsible for lighting, presentation and final polish of this land.
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Extra credits;
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Shaders - Andrei Kushner
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VisDev/Art Direction - Nana Li
Concept Art - Richard Partridge
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This environment is the result of a great team effort from the Crash on the Run team at King so big thanks to everyone involved!
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Date
April 28, 2021