Iphone 12 In Game Footage with 4 Environment Reskins
I made Cavern of Chaos as a part of Greedy Wizards, our first game at 8BitBandits. I was in charge of the entire pipeline from R&D, look-dev, shader creation, env tooling, lighting, modeling, texturing and so on. We're a small team but I had the pleasure of cooperating with Fabio Policarpo (Distinguished Graphics Engineer) on for the rendering and Patrik Nordlander (Senior Game Developer) for the implementation of our procedural dungeon generation. Julia Axelsson (Game Artist Intern) was also helping out with a few models in the later stage for this environment. (Link)
All of the work is based on concepts/visdev from Aurelia Debouard and Nana Li;
https://www.artstation.com/aureliadebouard
https://www.artstation.com/nanacheeks
The game is available on Android and IOS and can be downloaded here;
Android: https://play.google.com/store/apps/details?id=com.wildlifestudios.greedy.wizards.dungeon.battle.game
IOS: https://apps.apple.com/se/app/greedy-wizards-battle-games/id6462882752
Big thanks to the entire team at 8BitBandits that made this awesome game possible, was a huge team effort getting it together!