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Greedy Wizards - Cavern of Chaos

Environment Render

Environment Render

In Game Render

In Game Render

In Game Render

In Game Render

In Game Render

In Game Render

Iphone 12 In Game Footage with 4 Environment Reskins

Modular Tiles

Modular Tiles

Decoration Sets

Decoration Sets

Additional Assets

Additional Assets

I made Cavern of Chaos as a part of Greedy Wizards, our first game at 8BitBandits. I was in charge of the entire pipeline from R&D, look-dev, shader creation, env tooling, lighting, modeling, texturing and so on. We're a small team but I had the pleasure of cooperating with Fabio Policarpo (Distinguished Graphics Engineer) on for the rendering and Patrik Nordlander (Senior Game Developer) for the implementation of our procedural dungeon generation. Julia Axelsson (Game Artist Intern) was also helping out with a few models in the later stage for this environment. (Link)

All of the work is based on concepts/visdev from Aurelia Debouard and Nana Li;

https://www.artstation.com/aureliadebouard
https://www.artstation.com/nanacheeks

The game is available on Android and IOS and can be downloaded here;

Android: https://play.google.com/store/apps/details?id=com.wildlifestudios.greedy.wizards.dungeon.battle.game

IOS: https://apps.apple.com/se/app/greedy-wizards-battle-games/id6462882752

Big thanks to the entire team at 8BitBandits that made this awesome game possible, was a huge team effort getting it together!

Date
April 4, 2024