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Greedy Wizards - Tomb of Terror

Env Render

Env Render

In Game Render

In Game Render

In Game Render

In Game Render

In Game Render

In Game Render

Iphone 12 Gameplay

Modular Kit Pieces

Modular Kit Pieces

Decoration Groups

Decoration Groups

Handplaced Assets

Handplaced Assets

I made Tomb of Terror as a part of Greedy Wizards, our first game at 8BitBandits. I was in charge of the entire pipeline from R&D, look-dev, shader creation, env tooling, lighting, modeling, texturing and so on. We're a small team but I had the pleasure of cooperating with Fabio Policarpo (Distinguished Graphics Engineer) on for the rendering and Patrik Nordlander (Senior Game Developer) for the implementation of our procedural dungeon generation.

All of the work is based on concepts/visdev from Aurelia Debouard and Nana Li;

https://www.artstation.com/aureliadebouard
https://www.artstation.com/nanacheeks

The game is available on Android and IOS and can be downloaded here;

Android: https://play.google.com/store/apps/details?id=com.wildlifestudios.greedy.wizards.dungeon.battle.game

IOS: https://apps.apple.com/se/app/greedy-wizards-battle-games/id6462882752

Big thanks to the entire team at 8BitBandits that made this awesome game possible, was a huge team effort getting it together!

Date
April 9, 2024