Snow Go - Crash Bandicoot: On the Run

For Snow Go I was responsible for the initial blockout, asset creation and lighting. On the ice materials I worked closely with our technical artist Andrei Kushner to make sure we push it as far as we possible can while still having it run on our wide range of mobile devices. I was also happy to collaborate with Jakob Gavelli to finish up the assets and level art for this environment before spending time with the final polish and presentation.
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Extra credits;
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Environment Art : Steve Tramacchi
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VisDev/Art Direction - Nana Li
Concept Art - Richard Partridge
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Vfx - Alan Yeoh
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This environment is the result of a great team effort from the Crash on the Run team at King so big thanks to everyone involved!
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Date
April 28, 2021